Danny Hillis,
Pragmatic
Visionary
Ben Goertzel
April 9, 2001
In the
turn-of-the-millenium techno-visionary pantheon, Danny Hillis cuts a unique
figure. He waxes philosophical with the
best of them, holding forth eloquently about transhumanism and the end of the
human race and the whole shebang. He’s
building a clock intended to last ten thousand years. And yet he’s neck deep in practical work, having just resigned a
plum job as a Disney exec to start a new company providing technology and
consulting to the entertainment industry.
His one big stab at true fame and fortune was Thinking Machines Inc., a
firm that lasted 11 years, created the world’s best parallel computing
hardware, yet failed to either create a thinking computer program or make
Hillis fabulously wealthy. Yet, at five
years short of fifty, Hillis seems relatively unruffled by the whole crazy
rollercoaster ride. His visionary
prognostications lack the alarmism of Bill Joy or Jaron Lanier, and also avoid
the starry-eyed enthusiasm of Ray Kurzweil.
He comes across, in person and in his writings, as a mild-mannered,
curious and creative guy. Although he
now talks tough about business like any other seasoned exec, in many ways he’s
still an MIT hacker at heart, delighted with the task of building the next cool
gadget or intricate algorithm, and looking forward to the gadgets and
algorithms of the next millennia in a remarkably matter-of-fact way.
Hillis’s
early life prepared him well for the tumultuousness of the technology
industry. Born in Baltimore in 1956,
his father was an Air Force epidemiologist, so the family moved frequently on
the trail of hepatitis outbreaks, and he grew up with no fixed home. Moving from place to place in Rwanda, Burundi,
Zaire, and Kenya, he avoided formal schooling and the pressures for social
conformity that go along with it. As he
says, “We were typically out in the middle of the jungle so I was just taught
at home.“ His mother did most of the
teaching and her interest in mathematics jibed well with his natural
abilities. His father encouraged him to
study biology, a pursuit that gave him an early appreciation for the complex
machines that are living organisms. “My
best biological experiment,” he says, “ was tissue culturing a frog heart and
keeping the heart beating even while it was growing in the test tube. It was
amazing to me that somehow they got together and did this coordinated activity
even though they were just this homogenized mass of cells.” Much of his career was spent creating
complex computer systems capable of displaying spontaneous coordinated
activity, like the cells in a frog heart.
His
education is about what you’d expect – an undergraduate math degree from MIT in
1978, followed by a MIT master’s in robotics three years later. Along the way he found time to pursue his
avid interest in toys and to indulge his entrepreneurial streak --working at
the MIT Logo Laboratory developing computer hardware and software for children,
designing computer-oriented toys and games for the Milton Bradley Company, and
co-founding Terrapin Inc., a producer of computer software for elementary
schools. For his PhD work, Hillis began
the endeavor that has been his greatest contribution to science and humanity so
far – his work on the Connection Machine, a massively parallel computer going
far beyond any other computer system of the time in terms of its potential for
artificial intelligence, simulation of complex physical systems.
Ordinary
computers are “serial” – they have only a single processor and hence they can
carry out only one operation at a time.
The trick is that they’re fast -- a single operation can be done very,
very quickly. So a computer can give
the illusion of doing many things at once – say, running a game while
downloading e-mail while showing an animation – when in fact its processor’s
time is swapping back and forth from one task to another rapid-fire. The brain, on the other hand, has around a
hundred billion neurons, and in principle they’re all working in parallel,
simultaneously. Each one of them acts
much more slowly than a computer processor, but what they lack in speed they
make up for in bulk and in parallelism.
Hillis’s Connection Machine was an elegant compromise, the nature of
which changed over time as computer hardware technology evolved. The idea was to make a computer whose
processors were fast like those of ordinary computers, but also massively
parallel like in a brain. In this way,
one could have the best of both worlds, and one could build a really intelligent
system with perhaps hundreds of thousands or millions of computer processors
tightly linked together.
Today,
engineering workstations– fancy, expensive machines – may have 2-4 processors,
and the machines powering major Websites may have up to 128 processors. Hillis’s machines were nothing like
this. The biggest Connection Machine
ever built had 64,000 processors, and a 128,000 processor version was fully
designed. Far short of the number of
neurons in the brain, but still, pushing up toward the level of a workable
compromise between traditional computing and brain-style information
processing. Alternative parallel
processing machines, like the Cray supercomputers, are specialized and
inflexible, focused on doing the same exact operation on a large amount of data
all at once. Hillis’s system, on the
other hand, had the flexibility of the brain – each processor could do what it
wanted when it wanted. Leading to the
possibility of computational chaos,intelligent coordinated activity, or most
intriguing, the combination of the two.
Thinking Machines Inc., founded in 1983 while Hillis
was in the middle of his PhD work, was a remarkable organization. At its peak the research staff, about half
the corporation, numbered in the hundreds.
Despite the name of the company, there was not a coordinated
company-wide R&D program aimed at making the Connection Machine think. Rather, there was a variety of research groups aimed at doing all
sorts of different things with the Connection Machine, ranging from straightforward
artificial intelligence research to simulation of fluid flow, computational
immunology, experimental mathematics – you name it. Astrophysics, aircraft design, financial analysis, genetics,
computer graphics, medical imaging, image understanding, neurobiology, material
science, cryptography, subatomic physics….
Work on data mining – the automatic analysis of large and complex data
sets – was particularly successful and later became a central part of the company’s
business model.
The
motivation underlying this diverse approach was simplistic but ambitious. “Clearly,” Hillis says, “the organizing
principle of the brain is parallelism. It's using massive parallelism. The
information is in the connection between a lot of very simple parallel units
working together. So if we built a computer that was more along that system of
organization, it would likely be able to do the same kinds of things the brain
does.”
Of course, this approach to
building AI presupposes that parallelism itself is something close to the chief
ingredient of intelligence – that there is no further “secret sauce” required
to make a mind come out of a distributed network of processors. Hillis believes that "intelligence is
just a whole lot of little things, thousands of them. And what will happen is
we'll learn about each one at a time, and as we do it, machines will be more
and more like people. It will be a gradual process, and that's been
happening." This is not so far off
from Marvin Minsky’s Society of Mind
theory, which holds that the mind is a collection of agents, each one taking
care of a particular aspect of intelligence, and communicating with one
another, exchanging information as required.
Some AI theorists hold other views of course. Some maintain that it’s not the underlying computation mode
that’s crucial, but rather that there are particular algorithms (of reasoning,
memory, perception, etc.) that are really the key. Others argue that the right combination of “little things” is
needed to give rise to the overall emergent patterns of coordinated activity
that constitute real intelligence. But
Hillis’s philosophy is a plausible one, and he had built a hardware platform
and an organization well suited to validating or refuting his theory through
ongoing engineering and research work.
Most AI research is far less ambitious, consisting of small-scale,
detailed work on one or another particular aspect of intelligence. In the history of AI, Hillis stands as one
of a very small number of people who made a serious attempt to actually create
a thinking machine.
And
then the supercomputer industry died.
Networks, it became clear, were the wave of the future. Networking large numbers of weak machines
together, one had distributed computing, different from parallel computing in
design, but somewhat similar in result.
The last Connection Machine designed, the CM-5, was something like a
computer network internally – it consisted of standard Sun Microsystems
processors hard-wired together rather than traditionally networked. This was a big change from the earlier
Connection Machines, which had been unique on the processor level as well as on
the level of overall system architecture.
In the end, Thinking Machines Inc. revised its business model,
abandoning hardware altogether, focusing on selling their data mining software
for use on distributed computing system composed of ordinary computers.
In
1994, the firm dispersed. The hardware
side of Thinking Machines Inc. ended up at Sun Microsystems. Much of the data mining group ended up on
Wall Street. Several Thinking Machines
executives started TopicalNet, a company building text categorization
software. And Hillis, after a stint
working with the MIT Media Lab as an AI guru, abandoned the push for AI and
went back to one of his earlier loves, toys and games. His new title: VP of R&D in the
Imagineering Department of Walt Disney Corporation.
He entered this new phase of his career with
wide-eyed optimism. "I've wanted
to work at Disney ever since I was a child," he said. "I remember
listening to Walt Disney on television describing the 'Imagineers' who designed
Disneyland. I decided then that someday I would be an Imagineer. Later, I
became interested in a different kind of magic--the magic of computers. Now I finally
have the perfect job-- bringing computer magic into Disney."
Post Thinking
Machines, his scientific work was becoming more practical in orientation
– he was designing new technologies to underlie games and theme park rides
rather than working directly toward digital intelligence. But at the same time, his philosophical side
was hardly dormant. The far future came
to occupy his thoughts more and more.
In 1993, with Thinking Machines on its last legs, he wrote the following
manifesto:
"When I was a child, people used to talk
about what would happen by the year 2000. Now, thirty years later, they still
talk about what will happen by the year 2000. The future has been shrinking by
one year per year for my entire life. I think it is time for us to start a long-term
project that gets people thinking past the mental barrier of the Millennium. I
would like to propose a large (think Stonehenge) mechanical clock, powered by
seasonal temperature changes. It ticks once a year, bongs once a century, and
the cuckoo comes out every millennium."
The
Clock of the Long Now. A clock built to
last 10,000 years or more, powered by seasonal climactic fluctuations. The clock is not yet built, but a piece of
land in rural Nevada has been purchased, the design is completed in detail, and
construction of the components is underway.
The Long Now Foundation (http://www.longnow.org/)
is accepting donations online.
Hillis
holds some 40 U.S. patents--for disk arrays, forgery prevention methods, a
color camera and various software and mechanical devices. Among all his inventions, the clock is
definitely one of the coolest – one that would make any MIT hacker proud. And it resonates with something deep and
powerful in the human soul – the same aspect of human essence that finds the
Cheops Pyramid more impressive than the Nintendo Gameboy, in spite of the
incredible complexity of the hardware and software engineering involved in the
latter. The Clock of the Long Now
appeals to our embodiedness, to our embeddedness in space and time, whereas Hillis’s work on AI, like most AI
work, ignored embodiedness and embeddedness and focused mainly on cognition,
abstract thinking, on the most rarefied parts of the mind.
Abstractly,
one could build a mind operating a thousand times faster than a human mind, or
a thousand times slower. 10,000 years
would mean something different to each of these differently time-scaled
minds. But the mathematics and theory
of AI would apply equally well to all of them, as would many of the same
hardware engineering principles. The
Clock of the Long Now is focused on palpable human reality, not the abstract
mathematics of mind or the subtleties of hardware engineering. In fact it represents a step back from fancy
modern electrical engineering. Modern
technology provides few systems of 10,000-year durability, and so the design of
the Clock of the Long Now required a number of purely engineering innovations.
One
could easily portray Hillis’s interest in clock-building as a symptom of a
mid-life crisis. After all, the older
you get, the more interesting time
seems to you. Perhaps, having failed to
create real AI, the guy was reviewing his own life, and feeling his own death
moving closer. Perhaps he found it
comforting to remind himself how little it matters, from a 10,000 year
viewpoint, whether any one human or any one company succeeds at doing any one
thing. No doubt, there is an element of
truth to this view. But this doesn’t
seem to be a terribly large aspect of his motivation for pursuing the clock
project – not as large, for example, as his sheer love of building cool
stuff. And of course, both a thinking
machine and a 10,000 year clock are Big Things – projects that appeal to the
entrepreneurial, adventurous, overambitious soul.
The
clock got all the media attention, but for Hillis personally it was never a
full-time occupation. His new job at
Disney was the bulk of his life. It was
exciting – there was lots of money to build lots of great stuff, and he was involved
in a lot of different projects. But if
one reviews the time Hillis spent at Disney, one has a hard time finding any
Disney project that really showcases his flair for large-scale innovative
engineering. The details of his time at
Disney aren’t open for public discussion, but, it’s not hard to reconstruct the
story. Disney is a huge organization,
and carrying exciting projects from concept to real-world implementation,
without layers of bureaucracy getting in the way, probably wasn’t the easiest
thing in the world. Anyway, last year
Hillis left Disney, taking with him Bran Ferren, the head of the Imagineering
group.
Ferren shares
Hillis’s visionary streak, and also his interest in escaping from Internet Time
into historical time. He, Hillis and Nathan
Myrhvold (former CTO of Microsoft) have enjoyed hunting together for dinosaur
bones. The conceptual clash between
dinosaur bones and cutting-edge computer technology is just the kind of thing
that leads brilliant minds in new directions.
Ferren and Hillis are exploring these new directions via their new
start-up Applied Minds, a company aimed at providing technology and consulting
services to entertainment firms, presumably including Disney.
Having spent most of his career at the intersection between business and science, Hillis is acutely aware of the difficulties of balancing the different goals of these very different enterprises. There was a transition in the life of Thinking Machines, he observes, when it became less of an R&D shop and more of a real business – and at that point it became more and more difficult to move toward the goal of building real AI. When the firm became a real business, efficiency became important -- but creativity is exploratory, evolutionary, and fundamentally inefficient. Basically, in a company narrowly focused on making money, every minute of everyone’s day must be judged by whether it contributes to the bottom line. But the nature of the creative process is such that it just can’t be judged until it’s finished – there’s no way to tell which kooky train of thought or experimentation is going to lead to useful results.
What appealed to him about Disney, when he started out there, was the fact that it was a real business that was making real efforts to keep creativity alive within its walls. This was the express purpose of the Imagineering group. The defection of Hillis and Ferren, however, is an indication that Disney’s efforts in this regard have not been entirely successful. Applied Minds is a fascinating venture, which one suspects will do a better job of combining creativity with business focus than was possible inside Disney. But still, it’s worth noting how Hillis’s efforts have bifurcated: the Clock of the Long Now and Applied Minds each embody different aspects of his mind and soul, which were fused together in his earlier work with Thinking Machines.
Of course, if Applied Minds becomes an extremely profitable business, then it will be able to fund more and more interesting research over time. It will be interesting to see what happens in this regard. By remaining at Disney through the whole Internet bubble, Hillis missed out on his chance to cash in on the tech boom while it lasted. And given Disney stock’s poor performance in recent years, Disney stock options presumably weren’t a wonderful thing to own. The end-game of Thinking Machines Inc. did not result in making Hillis tremendously rich either. So, Hillis has a nice house, the back yard facing a beautiful lake, and is having an even nicer one built. But he isn’t currently in a financial position to build amazing new things on his own dollar. If Applied Minds puts him in this position, who knows what will emerge?
Perhaps something as fantastic as Thinking Machines Inc. – which remains the high point of Hillis’s story. It was a fascinating enterprise in many ways, but largely because of the way it fused science and business in the service of a single, immensely ambitious initiative. The Connection Machine was too big of a project to be initiated outside of industry, yet too innovative to be done without a large team of visionary scientists. The things Hillis is involved in now are less paradoxical and complex, and ultimately for that reason perhaps a little less intriguing. The Clock of the Long Now is a great work of conceptual art, with deep philosophical overtones and involving some neat engineering problems. Applied Minds is a real business through and through, using new science as required to provide customer solutions. These are both intriguing and sensible things, and yet they lack the Don Quixote –ish majesty of Thinking Machines Inc. and the Connection Machine, which to this day remain Hillis’s greatest creations.
A story like this reminds us that business, science, engineering and art are not fundamental divisions of the universe, any more so than earth, air, fire and water. Great innovations and enterprises stand outside these divisions, because they are crystallized around concepts that go beyond the temporary structures of any one human culture and society. The human race’s urge to create intelligence beyond itself – whether through building AI machines or through, as Hillis has recently discussed, putting “chips in the brain” – is a fundamental force that cuts across categories of human endeavor. Our need to understand our relationship with time is a similar fundamental force. And some human beings – like Danny Hillis – and some human organizations –like Thinking Machines and, to a lesser extent the Long Now Foundation -- reflect these fundamental forces in particularly elegant and powerful ways. To paraphrase what Hillis said about the frog’s heart he experimented with as a youth, it is remarkable that we can “do this coordinated activity… even though we are just a mass of cells.”